Turret Collection by eatKenny - Adopted cannon turret sound effects. Realistic Weapons by AY - The original inspiration for this mod.ĭefend That Colony! by elStrages - Adopted the barbed wire. XeoNovaDan, Pardeike, Boundir, JetpackManiac, Valerate, nooooooĪ special thanks to all the people who helped with testing this mod. Skullywag, DaemonDeathAngel, JetpackManiac Latta, spoonshortage, AwesomeDOWD, Boundir NoImageAvailable, ProfoundDarkness, Alistaire, Skullywag, Killface, Skyarkhangel, Latta, Fluffy, NotFood, Shackleberry, DoomOfMax, LockdownX7īobDoleV, SeanAndJay, Papa_Borov, XeoNovaDan, N7Huntsman, DChiehĪ friend, Shinzy, Alistaire, stinkycat752, BobDoleV, 3DGrunge, Dark_Inquisitor, AndrewZo, Luizi, Aleanna If you found a bug, please report it using the GitHub issue tracker WM Smarter Food Selection (hard conflict with hay food and loadouts due to destructive detours used by SFS) MedievalTimes (third party patch is available here) These mods have been made compatible with CE:Ĭlutter Weapon Hands (part of Clutter Misc) ![]() Trying to shoot at an unpatched animal will produce a log error to warn you about it using the default body shape.įor instructions on how to make a mod compatible with CE, see the CE Wiki on GitHub. Mods adding new animals also require a patch to add new CE melee verbs and body shapes to animals. Since CE makes sweeping changes to the combat system it is unfortunately incompatible with any mod adding new weapons and requires a compatibility patch. Like Guns, CE Melee is an addon to fill in niches opened up by CE mechanics, such as a two-handed blunt weapon and powered melee weapons with improved armor penetration. Load below CE main mod in your load order. ![]() It is highly recommended that you install this if you're not using another gun mod that adds these things, as they fill niches in gameplay that are missing from vanilla's weapon lineup. belt-fed machine guns, anti-tank rocket launchers, etc. These include weapon types that are missing from vanilla, e.g. ![]() CE changes a lot about how combat works and the new learning concepts will explain the differences as they come up.ĬE Guns is an addon to CE which adds a selection of guns specifically designed to interact with new CE mechanics. Important: First time players should enable the ingame tutor. Almost every aspect of combat has been redone. Bloodloss on the battlefield is a major threat and requires medics to immediately stabilize patients. Melee fighters can use ballistic shields and score parries and critical hits against opponents. Unarmored combat is much more lethal and realistic, bullets are highly lethal. It brings completely new shooting, melee and medical mechanics and drastically changes the way combat plays out. This mod completely overhauls combat from the ground up.
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